Hello, I am writing this as a suggestion/asking for suggestions.
I am making a realistic-ish street project, which has cars. I am aiming for realism and with that comes reflections. Reflections seem to only work when the part is under a shadow. I know a bit about Roblox’s screen space reflections (which many, many other games also use). I don’t understand why reflections are only rendered when under a surface, considering these reflections are already possible using very hacky methods.
The reflections that appear on metallic surfaces via the reflective map aren’t live reflections. They’re auto-generated cubemaps.
The only place roblox has proper screen-space reflections is on water.
And, roblox decided that they’d only generate the cubemaps “indoors” to avoid hogging up RAM. There’s really not much at all that you can do to get good looking reflections on roblox.
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Ah. I thought Roblox used SSR for indoor reflections, guess not. I’m saying that as a suggestion however. I get it would take up ram (even if cubemapping/SSR isn’t as computationally intensive) but some games are meant for realism. It would really improve the look of some games had this been implemented. They could add a limit for reflections though, like how you can change the lighting technology. It really could be possible without hogging RAM, and many devs can agreewith me that this would be a great addition to the engine.