I really love using the SunRaysEffect to give the sun a light glow, and add a nice background element to a build. Currently, it’s very hard to control, especially if you are making a sci-fi-styled game where “up” is relative.
I’m relying on BillboardGuis to handle cool effects like this, however, they become very laggy up close since the Size property of the BillboardGui is very high (About {1000, 0}, {1000, 0}) and the BillboardGui will get in your face then disappear if you are too close to the object and move your camera upwards.
SunRaysEffect.Adornee would add a glow to a specific Part, which would be the same color as the Part’s BrickColor.
Sounds interesting, I don’t know if I’d ever use such a property but I can see some use cases for it.
I’d probably call it SunRaysEffect.Origin though or something.