SunRaysEffect.Adornee

I really love using the SunRaysEffect to give the sun a light glow, and add a nice background element to a build. Currently, it’s very hard to control, especially if you are making a sci-fi-styled game where “up” is relative.

I’m relying on BillboardGuis to handle cool effects like this, however, they become very laggy up close since the Size property of the BillboardGui is very high (About {1000, 0}, {1000, 0}) and the BillboardGui will get in your face then disappear if you are too close to the object and move your camera upwards.

SunRaysEffect.Adornee would add a glow to a specific Part, which would be the same color as the Part’s BrickColor.

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Sounds interesting, I don’t know if I’d ever use such a property but I can see some use cases for it.
I’d probably call it SunRaysEffect.Origin though or something.

I’d love to use this for binary-star systems and moonlight

They do have the specs, but they’ve just decided not to add it (yet).

I would love to use this for nuclear explosions’s flash thingy.

I want this to make sparkling gems in a dim cave.

They’ve already demo’d this, so there’s a good chance they’ll release it.

Are you talking about the volumetric lighting hack that ConvexRumbler did?
That was just a test, it wasn’t anything official.