Dream Update Changelog (Game 2.0)
Dream Path
- A 6th path has appeared, adding 30 brand new stages to the game!
- Can be accessed by the portal in The Shrine once you have reached 5 Stars
Game
- Multiple save file slots for Adventure and Marathon modes!
- Up to 3 for each mode type
- Improved settings menu
- Settings now save between play sessions
- Speedrun timer now saves between play sessions
- New stats page in settings
- Changed default game music
- Added many new visual effects across the game
- Refreshed UI across the game
- Improved overall game performance
- Improved Mobile and Console support
- Shift lock support has been added for these platforms
- Full support has also been added for devices with >60 FPS
- Added 4 new badges
- Badges now award currency when obtained for the first time
World
- Many new visual improvements and changes have been added across the world!
- Several stages have been reworked or changed entirely!
- Expanded the Lobby
- New lifetime credits and weekly credits leaderboards
- Added game credits board
Modes
- General
- Increased currency earned from early Checkpoints, and decreased currency earned from later Checkpoints (overall higher than before)
- Increased currency earned from Lucky Blocks
- Heart Coins
- Now appear in all modes!
- Can now heal once per run, including after a game over
- Heart Coins in boss stages or finish stages can still heal once per life
- Replaced with credit coins in harder marathons
- Oxigastrum Coins now give +2 Bonus HP (previously +5 Bonus HP and +20 Lives)
- Marathon Mode
- Added character stamps for completing marathons
- Character stamps turn golden when you complete a marathon difficulty as every character
- Reduced currency multiplier for harder marathons
- Arcade Marathon: x1.25 (previously x1.5)
- Spooky Marathon: x1.25 (previously x1.5)
- Gold 25 Marathon: x1.5 (previously x2.0)
- Purist Marathon: x1.5 (previously x2.0)
- One Life Marathon: x2.0 (previously x3.0)
- Cruel Marathon: x2.0 (previously x3.0)
- Omega Marathon: x2.5 (previously x4.0)
- Ultimate Champion Marathon: x3.0 (previously x5.0)
- Can now save anywhere in Zen Marathon and Normal Marathon (previously required saving at a checkpoint)
- Reduced paths required for Zen Marathon, Normal Marathon, Arcade Marathon, and Spooky Marathon to 3 paths (previously 5)
- Gold 25 Marathon now requires 2 Stars to unlock (previously 3)
- Purist Marathon now requires 2 Stars to unlock (previously 5)
- One Life Marathon can now have Set to 1 HP Amulets appear in chancepoints
- Omega Marathon can now have Set to 1 HP Amulets appear in chancepoints
- Added global messages for completing Omega Marathon or Ultimate Champion Marathon for the first time
- Added character stamps for completing marathons
- Freeplay Mode
- New All Coils modifier, unlocked after reaching 10 Stars
- The Infinite Boosts modifier now includes cursed amulets
Characters
- General
- Potion duration now scales inversely with character speed
- The duration of hover orbs, build orbs, and falling build orbs now scales inversely with character speed
- Blox
- Greatly improved sprint ability
- Removed double tap rush ability
- Mr. Noob
- Adjusted orb summon ability
- Slightly decreased chance of damage orbs beyond 2 guaranteed orbs
- Omegacharged Abilities now has 4 guaranteed orbs (previously 5)
- Now requires 2 Stars to unlock (previously 8)
- Adjusted orb summon ability
- Fiona
- Adjusted hover ability
- Lasts slightly longer
- Now has a jump power of 20 (previously 10), and now scales with character jump power
- Now requires 6 Stars to unlock (previously 10)
- Adjusted hover ability
- Octavia
- Improved sprint ability slightly
- Adjusted climb ability
- Reduced max stamina
- Reduced stamina consumption while staying still
- Map trusses no longer consume stamina
- Omegacharged Abilities now gives infinite stamina
- Now requires 10 Stars to unlock (previously 12)
- Tavo
- Base jump power is now 50 (previously 55)
- Multi-jump ability now has a jump power of 50 (previously 55)
Coils
- General
- All coils now have icons
- Blood Coil
- Time no longer freezes when not held
- Defense Coil
- Increased damage negation chance after 1 use
- Damage negation chance is now displayed above the coil
- 1 HP Curse amulet no longer adjusts the damage negation chance
- Reloading a save file no longer resets the damage negation chance
- Life Bend Coil
- Now recovers up to 2 HP on use (previously equal to max HP)
- Now starts activated upon respawning
- Now reactivates after reaching any checkpoint (previously required healing from a checkpoint)
- Reloading a save file no longer deactivates the coil
- Zombie Coil
- Having 0 max HP no longer increases the time limit
- Chance Coil
- No longer limits camera zoom
- Slightly decreased detection radius
- Oxigastrum Coil
- Now regenerates HP over time
Amulets
- Set to 1 HP
- Now removes your shield if you have one
- Stalking Orb and Demon Orb
- Adjusted speed scaling based on distance from the character
- Speed no longer scales with speed modifiers, such as sprinting or potions (still scales with base character speed)
- Shrine Access
- Now allows swapping to any checkpoint, regardless of your current checkpoint
Potions
- Speed/Jump potions now give a flat boost to their respective stats (previously multiplicative)
- Luck potions are now more powerful
- Tier I now gives +30% luck (previously +20%)
- Tier II now gives +60% luck (previously +40%)
- Tier III now gives +90% luck (previously +60%)
- Magic Slythens potion now gives slythens in Checkpoints and Lucky Blocks (previously replaced zerols only for Checkpoints)
- Money potions and Magic Slythen potions now appear slightly more often
- Entering a boss stage now adds 1 minute to Omegacharged Abilities potion if you currently have it (previously 3 minutes)
Shops
- Reworked cosmetics shop
- 20 cosmetics are available each day, with more expensive ones being rarer
- Can sometimes be on sale at a discount
- 17 new cosmetics have also been added!
- 20 cosmetics are available each day, with more expensive ones being rarer
- Daily Rewards
- Greatly reduced time required to claim rewards
- Tier I rewards now take 3:20 each, with the first one being free (previously 5:00 each)
- Tier II rewards now take 5:00 each (previously 10:00 each)
- Tier III rewards now take 7:30 each (previously 15:00 each)
- Tier EX rewards now take 30:00 each (previously 1:00:00 each)
- Adjusted reward values (still get more in the same amount of time)
- Added rare chance for a “Super Lucky!” or “Ultra Lucky!” reward
- Star bonus now gives up to a flat +50% boost to rewards (previously x2)
- VIP now gives a flat +50% boost to rewards (previously x2 from Roblox Premium)
- Greatly reduced time required to claim rewards
- Boosts shop items now cost more credits in harder marathon modes
- Robux shop items now give slightly less currency
- Added new Starter Pack that appears after reaching stage 5 for the first time
- Added new VIP gamepass
- Added new Slythen Hunter gamepass
Bug Fixes
- Fixed Diamond Coil and Oxigastrum Coil causing bosses to greatly speed up
- Fixed Omegacharged Abilities potion expiring causing abilities to recharge
- Many other small bug fixes
Misc
- Banana will never forgive you
Game 2.0.1
Game
- Added notification if the current custom music track cannot be played
- Made adjustments to the anti-cheat
World
- Adjusted some stages in dream path
- Removed the lifesteal ability of the boss in dream path
- Adjusted visuals of colored damage parts
- Adjusted visuals of dash orbs and pause dash orbs
Bug Fixes
- Fixed the dream path portal not marking the first checkpoint as visually collected
- This has been retroactively fixed for existing files
- Fixed old adventure mode files displaying an unknown stage zone until reaching another checkpoint
- This has been retroactively fixed for existing files
- Fixed character abilities not resetting correctly on mode change
- Fixed not being able to scroll in the boosts menu
- Fixed speedrun timer stage splits being inaccurate
Game 2.0.2
Game
- Improved chancepoint items in all modes
- Increased music pack limit to 10 (previously 5)
- Changed dream path music
- Added confirm prompt when purchasing revives
- Made adjustments to the anti-cheat
World
- Added dream path signs
- Adjusted land 20-24
- Adjusted some stages in dream path
- Reduced the difficulty of the boss in dream path
- Added sound cue to the hammer attack of the boss in dream path
- Made dash orbs more consistent
Modes
- Added marathon stats
- Added 6 path stamps for completing all 6 paths in a marathon
- Added more marathons eligible for completion credit when completing a harder marathon
- Arcade Marathon now has completion credit when completing Gold 25 Marathon or Cruel Marathon
- Purist Marathon now has completion credit when completing Omega Marathon or Ultimate Champion Marathon
- These are retroactively awarded if you have already completed these marathons
- Cosmetics that are part of the 6 path cosmetic set will also be awarded for obtaining completion credit (when completing a harder marathon than required)
- These are retroactively awarded if you have already completed these marathons
Amulets
- Cursed Rewards amulet now gives more currency multiplier
- Broken Checkpoints amulet now awards currency and clovers for skipped checkpoints
Potions
- Increased base duration of Tier I potions to 3 minutes (previously 2 minutes)
- Increased base duration of Tier II potions to 5 minutes (previously 3 minutes)
- Increased base duration of Omegacharged potions to 2 minutes (previously 1 minute)
- Regen II potions now regenerate health every 20 seconds (previously 30 seconds), but are rarer
Shop
- The Slythen Hunter gamepass now gives slythens more often
Bug Fixes
- Fixed controllers sometimes being unable to use the in-game menu