Super Doomspire Update 1/24/2020

Update 1/24/2020

  • New Tools!
    • Lunar Dragon
    • Giant Rat
  • Added paintings of the winning team’s leader to the lobby
  • Increased Home Run’s hitbox range
  • VIP Servers can now re-vote whatever maps & modes they want, despite what was picked last
  • Increased the range of Ball Turrets
  • Increased Frying Pan’s recharge time
  • Fixed the bug that caused Spire stickers to not award

Update 1/18/2020


Gameplay

  • Rocket Rally is now Roundcat Rally! The map is different, the gameplay is more focused on back-and-forth rocket play, and there are walls to destroy! Keep your team’s Roundcats safe, and knock the opponents’ off!
    • Note: Roundcats are super bouncy and safely land on the stadium below.
  • The Featured shop rotation was changed.
  • Made reflecting projectiles with your sword easier.
  • Added glowing anchors to the end of each Doomspire’s bridge. As long as they’re connected, they’ll keep the Doomspire from falling, which means the bottom of the tower is no longer its only weak spot.

Fixes/Tweaks

  • Doomspires now use far less Parts, which means they should be way less laggy when physics are involved.
  • Touching lava no longer causes your melee weapons to deal no damage.
  • Lava can no longer melt your arms.
  • In Infection mode, Green Team now does 25% less damage with melee weapons.
  • Added a texture to construction bricks that are connected to their team’s tower.
  • Superballs no longer get destroyed when damaging constructions or forcefields.
  • When bouncing on a trampoline in succession, you’ll bounce less high for a few seconds.

New Tasks

  • Property Damage - Break 25 panes of glass with a Superball tool.
  • Cat Burglar - Win 10 rounds of Roundcat Rally.

Tools

  • New Tools:
    • Boomerang
    • Bananarang
    • Roundcat
    • Kitty Launcher
  • Frying Pan’s swing speed modifier reduced to -20% (from -15%).
  • Greatsword’s speed decrease reduced to -25% (from -20%).
  • Ball Turret
    • New visuals & sounds!
    • Brick cost increased to 15
    • Range reduced slightly
    • Fires in 4 second increments instead of 3

PLAY HERE:

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