Update 3/27/2020
- Changed the base Sword’s recharge time back to 2 seconds
- Made Lunge’s base damage 35
- Shadow Blade’s Lunge now does 50 damage
- Increased Greatsword’s swing time (midair is unaffected)
- Smoke from bomb jumping works differently. Instead of multiplying your bomb jump by 0.33x, it now has a set maximum bomb jump length. This should help make things a bit more consistent and fair.
Update 3/19/2020
Hi everyone! Hope you’re doing well right now. This update has a big feature I’ve been working on for a while - Sticker Patches! Sorry there’s no new Tools this time - between getting Sticker Patches done & me getting sick last month, it took me some time to catch up. Expect an update more focused on new content next time! I hope you enjoy the new goodies!
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New feature: STICKER PATCHES
- New item that lets you attach Stickers to Tools!
- When you KO an opponent with a patched Tool:
- The Sticker will appear over your character.
- The Sticker will appear on the enemy’s KO’d screen.
- The Sticker will appear in the killfeed, replacing the KO icon.
- Sticker Patches can be purchased with R$ or earned via Tasks & codes.
- Players that started playing Super Doomspire in 2019 will also get 3 free Sticker Patches.
- To access your Sticker Patches, go to the new Special section in your Items menu.
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36 new Stickers!
- Includes guest stickers by Oct_alienYT & Feleanne!
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Maps
- Retooled the trampolines in Infection maps some
- Lowered the floors in Possum City’s tower by one
- Fixed some out of bounds issues in Dark Jungle
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Balances/Tweaks
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Added brand-new Sudden Death music by Zamual!
- This plays when you’re out of spawns or when Sudden Death begins.
- Increased the base lunge/strike cooldown by one second
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Added a smoky effect for 12 seconds after you bomb jump
- While smoking, your bomb jumps will be weaker. This is to help reduce air stalling.
- Fixed some oddities with Trowel constructions that caused them to weld to invisible anchored parts or players
- Fixed an issue where you could home-run entire Doomspires. I’m sorry, this one had to go.
- When a Survivor dies in Infection, their buildings will now be destroyed.
- Attempted a change that may help lower physics lag when Doomspires first start falling.
- Damage numbers now show the actual damage being dealt instead of the remaining health of the victim
- Made navigating your Items less terrible on gamepad/Xbox
- Fixed some other bugs, I think! I don’t remember right now! It’s been a weird month.
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Added brand-new Sudden Death music by Zamual!
PLAY HERE: