I’ve recently been working on a car racing game and am having problems with lag.
Here is a list of what I have tried so reduce it.
-Disabling collisions in ambiguous locations.
-Reduce transparent decals.
-Reduce the number of parts.
-Set RenderFidelity to Automatic on all meshes.
My player says the lag spikes in the tunnel section. But, the amount of light is hella reduced (About 6 SurfaceLight on each side). Also, other than 2 or 3 sound errors, there’re no errors in the output, too.
Hello! I’ve tried your game and I don’t have lag issues. I am on a mid-end device so I think high-end gaming PCs can run this well. Quick question, did you activate StreamingEnabled? It requires a stable connection so it might lag when the client struggles to load big things with slow connection, you might fall off the world considering it’s a car game and you move really fast. If it is deactivated then it requires a more powerful device to run.
Overall it’s a great game. One thing, do you mind increasing the range of the Depth of Field? It makes me feel like I am having myopia.
Tried your game, and got excellent frames on a mid computer. I honestly don’t think you need to worry about lag as this game ran better than most games on Roblox
Anyway, my friend played the game with me this morning, he joined me and he seemed to like it. I like the fact that the F-Type doesn’t oversteer as easily as cars in other “No Hesi” styled games.
Just by joining the game I lost 100 fps and the game didn’ t even load, this makes me think that maybe this isn’ t a map issue but most likely scripts performance. Did you optimize your scripts, loops and used variables?