This is a suppressor animation. As you can see, in the video, I have the supressor selected, when it becomes visible, it’s supposed to motor6d to the left arm (via animation event), but it doesnt, it attaches to the right arm, for some reason, even though the right arm doesn’t have a motor6d attached to the supressor. I can say the animation event detection works because the same event makes the supressor visible, and that works. It enables the Motor6D of the left arm to the supressor, I also tried having that motor6d have no part1, and then assigning a part1 to the supressor, that didnt work either.
This is a suppressor animation. As you can see, in the video, I have the supressor selected, when it becomes visible, it’s supposed to motor6d to the left arm (via animation event), but it doesnt, it attaches to the right arm, for some reason, even though the right arm doesn’t have a motor6d attached to the supressor. I can say the animation event detection works because the same event makes the supressor visible, and that works. It enables the Motor6D of the left arm to the supressor, I also tried having that motor6d have no part1, and then assigning a part1 to the supressor, that didnt work either.
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Weld it to the barrel, then make the animation have it be around 1000 studs below the player then snap up.
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The barrel M6D already exists, and it works as you can see in the video, it’s not the problem. I also checked if it was Enabled when the arm’s motor6d is enabled, it wasnt.
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Nevermind, I solved it. Something weird with the Motor6Ds.
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