Hello, I was wondering if anyone knew a fix for when surface appearances are super small. I’m trying to make a realistic road but when I insert the surface appearance as well as the everything else it looks super small as seen below.
I don’t remember very well, but I’m pretty sure SurfaceAppearance works similar to textures, in which case you should increase the StudsPerTileU and StudsPerTileV pictured here.
Additionally, I also know textures don’t work well/at all on some parts with meshes in them.
Also @JT2600 that’s not true, unfortunately Surface appearance does not support StudsPerTile property, or perhaps just not yet. As you have seen above, adding a humanoid anywhere where the Surface Appearance is causes it to turn into tiles so that might be a good sign to support StudsPerTile property but in a different way. I am not sure so do not take my word for it.
Even when you put the Humanoid in the a model where the textures are it still works.