Keep having issues regarding surface appearance like shown in the video, I set the property to transparent and then back to overlay normally and it showed correctly only after doing that, but when the same method is applied to other parts / objects and when that object that is the correct texture is duplicated it looks incorrect . Any clues… Or was it not even suppose to show up normally like it did?
Even when I duplicated it at 3:40 in the video it didn’t appear correctly besides the original.
NVM I fugred it out if you have the object duplicate it twice have one overlay and one transparent and it applies the stuff it was missing. Weird.