So i am working on a simple game and decided to use studs as surface texture. Now on studio it is all good but when i playtest the game the surface textures just rotate with part orientations, is there a way to fix it or just manually make sure all parts look the same way? I also found there is a way to enable better showcase of the textures if you can call it like that where it si shown in studio the way it should be in the game but i couldnt find the settings. Can someone help with this? Thanks
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