SurfaceAppearance acting like a decal

Hey guys, I am trying to make a realistic build using textures, but my surface appearance is acting like a decal


How is it possible to fix this? I am pretty sure it shouldn’t do that and it didn’t do it before in other projects

Is this a mesh you’re using SurfaceAppearance on?

Yes it is a mesh and it doesn’t work

The mesh is improperly UV Unwrapped, which has nothing to do with the SurfaceApperance.

I inserted a mesh from roblox studio