Quick Question: Will there ever be an option to make Surface Appearances “override” graphics settings? Or give them the same rendering treatment as regular materials.
Example of what I mean:
Some games use the foil material for water. The material’s Normal map, from what the player sees is rendered “infinitely” I am 95% sure that normal maps don’t make a huge difference, if any on performance.
Will/Can there be an option to do this the same for SurfaceAppearances?
In the waves I showed off earlier, the waves in the mid (and/or foreground depending on graphics settings) Have the appearance of smooth-plastic (since the surface appearances aren’t loaded). Im on my phone right now, but when I get the chance I will send a screenshot of what I mean