I’m currently testing SurfaceGUI to be used for a feature in my game. I’ve never used it before so I’m fairly new to it. I tries testing with it and so far it hasn’t worked. Could someone help me?
local main = script.Parent.Adornee
local event = main.Parent.war
local buttons = script.Parent.frame.buttons:GetChildren()
local notification = script.Parent.frame.notification:GetChildren()
local options = script.Parent.frame.options:GetChildren()
local msg = script.Parent.frame.error
local player = game.Players.LocalPlayer
script.Parent.frame.buttons.options.MouseButton1Click:Connect(function()
script.Parent.frame.buttons.options.Text = "yes!"
end) ---- not even this works
for a,b in pairs(buttons) do
print("hhh")
if b:IsA("TextButton") then
print("4444")
b.MouseButton1Down:connect(function() -- Put the full location of the button where buttonnamelolidk is
print("f")
b.Text = "yes!" --- this doesnt print
end)
end
end
I do not. The way the surface GUI is inserted into the player might be an issues though
script.Parent:GetPropertyChangedSignal("Occupant"):connect(function()
local Humanoid = script.Parent.Occupant
local Char = Humanoid and Humanoid.Parent
local Player = Char and game.Players:GetPlayerFromCharacter(Char)
local gui = script.Parent.Parent.main.system:Clone()
--local team = script.Parent.Parent.Parent.Parent.Parent.Parent:FindFirstChild("team")
if Player then
if Player.Team then
script.Parent.Parent.main.msg.Enabled = false
gui.Parent = Player.PlayerGui
gui.Adornee = script.Parent.Parent.main
gui.Enabled = true
gui.LocalScript.Disabled = false
repeat
game["Run Service"].Heartbeat:wait()
until
not script.Parent.Occupant
script.Parent.Parent.main.msg.Enabled = true
gui:Destroy()
else
local txt = script.Parent.Parent.main.msg.Frame.TextLabel
txt.Text = "Error: You are not authorized to use this computer!"
wait(3)
txt.Text = "Please sit down to use the diplomat/war system."
end
end
end)