SurfaceGui looks squashed when rotated

I’m trying to rotate a surfacegui frame, but when I do, the frame goes all squashed, how can I stop it from sizing it like that?


I think you can rotate the SurfaceGui object itself. I’m not sure though. Worth a try! :+1:

It looks like SurfaceGui.CanvasSize isn’t the same aspect ratio as the underlying surface. A square, for example, should have equal X and Y dimensions. Alternatively, you can set SurfaceGui.SizingMode to PixelsPerStud.

it works now, thanks for helping!

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