SurfaceGUI not being purely white when it is supposed to be

Hi, I’ve been having an issue with the SurfaceGUIs colors being off.

When I made a white (255, 255, 255) frame, it appears to be a little bit gray and isn’t the exact shade I want.

I have tried turning LightInfluence to 0, but that has not changed anything and the background still appears gray, even though it is supposed to be purely white.

What should I do to fix this? Is it the lighting in the game?

For refrence, I added a white blotch on the image to show you the difference:

Turn on Always On Top in SurfaceGui properties

Color correction effects can also change surface gui’s colors, check if you got some on lighting

That would make the gui appear even when it’s behind walls, definitely not the most viable idea