Hi, I’ve been having an issue with the SurfaceGUIs colors being off.
When I made a white (255, 255, 255) frame, it appears to be a little bit gray and isn’t the exact shade I want.
I have tried turning LightInfluence to 0, but that has not changed anything and the background still appears gray, even though it is supposed to be purely white.
What should I do to fix this? Is it the lighting in the game?
For refrence, I added a white blotch on the image to show you the difference: