SurfaceGui - Transparent pixels not showing up as transparent?

I have a cylinder in my game, with a SurfaceGui on one of the circular sides. I want to be able to make it so only the circular image is displayed, and it doesn’t look like a square. Is it possible to do this?


The actual image is just a circle with transparent pixels on the square part.

The BackgroundTransparency of the object should be 1

I feel so stupid right now, thank you. This worked

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