SurfaceGuis are affected by ColorCorrection, but only when AlwaysOnTop is set to false. I would expect it to never be affected under any circumstances. Turning up or down LightInfluence is not able to solve this issue. It is a consistent bug on all places. This bug makes me unable to display 3D objects in a GUI with the same ColorCorrectionEffect as the rest of the game.
surfacegui repro.rbxl (21.6 KB)
- Go to Lighting and enable ColorCorrection.
- Observe how the colors of the SurfaceGui get brighter.
- Enable AlwaysOnTop in the SurfaceGui. Notice how the colors change back to how it looked before enabling ColorCorrection.