Here I have this part. This part has a SurfaceLight at the bottom, despite not looking it.

When lighting studs from above, this happens:

Alright, let’s try this again.
Here I have this part. This part has a SurfaceLight at the top, despite not looking it.
When lighting studs from below, this happens:

This also works (occurs?) with inlets:

Or other materials:

This is obviously some sort of inversion caused by the light coming from the wrong direction. I can tell because of the dark specular in that last gif. This will probably be fixed when SurfaceLights are fully implemented in Future, but I’d like to report it nonetheless so you can make sure it does get fixed.
Repro: SurfaceLightRepro.rbxl (19.4 KB)
