I recently started creating a sort of “space survival system”. I wanted to make a game where you survive on a space station that’s lost communications, trying to keep a good food source via plants, recovering from disasters (asteroids hitting the ship, depriving areas of oxygen, etc). I don’t know if I should make a custom gravity system so there is no “up” or if I should keep it a flat plane, or change the concept to like aΓǪ space hunger games? Either way, this is what I have.
I currently use custom movements as well. Also, don’t jump when outside of the rooms. There is no gravity. (If you have low framerate, the 3rd person camera might glitch a bit. Q toggles first and 3rd)
Sorry, no pictures
Also, apparently Gyazo images don’t show. Just go to the links I guess.
[quote] I like how the lung Gui starts to go down once you’re outside. But jumping needs tweaking because I just fly straight up and never come down. [/quote] You only fly away when outside of the rooms. As I said, there is no gravity. If you are inside an area with oxygen, you won’t fly away.