So I’m making a game where AI soldiers fights each other, and I wanna add separate maps, should I just make a button that teleports you to a different map without swapping the current map, or do I make a gui that swaps out the current map with the map you want it to switch to, one of my maps has a part that has a script in it that turns it into water upon playing, the issue is that if I wanna make map switching, then I have to work with the terrain, or should I go the lazy way and not swap out the map?
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Do it with multiple maps since its simpler. If the ping with multiple players is fine then leave it like that. If you have lag, then change it so that you destroy and create the different maps.
I personally suggest just creating and destroying the maps while having them saved in server storage.
As for working with terrain, you can build the map with parts then just run a loop converting the parts into terrain by getting their 3D space before teleporting players to the location.
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I think multiple maps would be better so the lag isn’t as much.