I’m currently using AngularVelocity for a turning system with skateboards and i am trying to convert what i currently have to using Torques instead to remove a problem that i have with the board staying upright while on a slope (in the video)
the code for the turning part:
while task.wait() do
if turning == true then
if turnval < 5 then
turnval = turnval + .08
end
else
turnval = 0
end
if right == true then
BoardTurn.AngularVelocity = Vector3.new(0, -turnval, 0)
end
if left == true then
BoardTurn.AngularVelocity = Vector3.new(0, turnval, 0)
end
end
When using regular torques with something like this they become unstable and spin too much. Im just trying to make the turning have a sort of static (apart from when you start turning) AngularVelocity.Magnitude number