I am writing a script right now for a sword. If the hitbox is touched by a humanoid it fires the server to damage the humanoid. My problem is even thought the hitbox isn’t being touched by the “enemy” or other humanoid it fires the server. I linked a video in case I didn’t explain well enough

Local Script
local lcPlayer = players.LocalPlayer
local hum = lcPlayer.Character.Humanoid
local katana = script.Parent
local hitBox = katana.BladeHitbox
local handle = katana.Handle
local DmgEvent = game.ReplicatedStorage.Damage
local DmgEventSlash = game.ReplicatedStorage.DamageSlash
local canDamage = true
local canAttack = true
local specialATK = false
local cooldown = 2
local combatCount = 0
local slashAnim = katana.Slash
local slashTrack = hum:LoadAnimation(slashAnim)
local kendoAnim = katana.Kendo
local kendoTrack = hum:LoadAnimation(kendoAnim)
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input,gpe)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if canAttack == true then
kendoTrack:Play()
if hitBox.Touched and hum and kendoTrack.IsPlaying then
DmgEvent:FireServer()
end
canAttack = false
wait(cooldown)
canAttack = true
end
end
end)
Server Script
local katana = workspace.WoodKatana
local hitBox = katana.BladeHitbox
local DmgEvent = game.ReplicatedStorage.Damage
local DmgEventSlash = game.ReplicatedStorage.DamageSlash
local canDamage = true
local specialATK = false
local combatCount = 0
local clicked = false
local function Dmg(hit) --Function called dmg with param hit
local hum = hit.Parent:WaitForChild("Humanoid") -- Defines hum
local wielder = katana.Parent --Defines plr wielding sword
if hum and clicked == true then
canDamage = true
if canDamage == true then
hum:TakeDamage(5)
end
end
clicked = false
canDamage = false --Sets canDmg to false so you have to click again to run
end
DmgEvent.OnServerEvent:Connect(function(player) -- Starts server event
clicked = true
hitBox.Touched:Connect(Dmg) -- if hitbox is touched connect dmg function
end) -- End of server event
``lua