Sword Raycasting

Afternoon all! :grinning:

Its my first time using raycasting in this manner, but I wanted to ask advice on how I should go about finding a raycast of a sword (tool) when its activated and playing an animation (1 minute), and detecting if the raycast hits another players character.

Why am I trying to achieve this?
Im attempting to add more stud range to attack range to more OP swords in my game.

Current code:


						local list = {}
						for _,players in pairs(game.Players:GetPlayers()) do
							if players.Character then
								table.insert(list,players.Character)
							end
						end

						local rParams = RaycastParams.new()
						rParams.FilterType = Enum.RaycastFilterType.Whitelist
						rParams.FilterDescendantsInstances = list
						
						local rParams2 = RaycastParams.new()
						rParams2.FilterType = Enum.RaycastFilterType.Blacklist
						rParams2.FilterDescendantsInstances = {t.Handle,character:GetChildren()}				

						local raycastResult = workspace:Raycast(t.Handle.Position, t.Handle.CFrame.LookVector * 5,rParams2)
						print(raycastResult)
						
						local rayOrigin = Vector3.new(0, 0, 0)
						local rayDirection = Vector3.new(0, -100, 0)
						
						local char = nil
						if raycastResult then
								if raycastResult.Instance.Parent:FindFirstChild("Humanoid") then
								game.ReplicatedStorage.Remote.Notification:FireAllClients({
									Type = "Notification",
									Text =  player.Name .. "<b>Attacked</b> \n ".. raycastResult.Instance.Parent.Name,
									Duration = 10,
								})
								end
						else
							warn("No raycast result!")
						end

Would it be best to create a loop during the animation is playing? if so what type of loop should I use?

Thanks!

Would doing a repeat work? if so which type of repeat function should I do?