Sword Wars - Changelog and Credits

[This game is no longer receiving updates! It is hard to maintain, has poor optimisation, plus I’m working on a bigger project!]

Play Sword Wars

This is the official changelog and credits page for Sword Wars.

Changelog
Version 1.0
  • Game first released to public.
Version 1.05
  • Fixed a few bugs regarding being able to fight.
  • Added the Ninja sword
  • Added the Vampire sword
Version 1.1
  • Added Rock sword and Cake sword.
  • Added the Cake badge, which is needed for the cake sword.
Version 1.2
  • Now added abilities which require you to press E.
  • Added Error and Tank.
  • Added a special place.
Version 1.25
  • Added Charged sword.
  • Added Memories sword.
  • Fixed an issue with not being teleported.
Version 1.3
  • Added Lava sword, which requires a gamepass to buy.
  • Added Prime sword.
  • Re-balanced 1 or 2 swords.
Version 1.4
  • Made it so memories can instantly kill Lava.
  • Added the overcharge sword, not to be confused with Charged.
  • Added the Nova sword.
  • Fixed an issue with not being teleported.
Version 1.5
  • Added the halloween event where you could collect pumpkins for the Horseman’s Blade.
  • Added the Banana sword. Now you can be a true jester!
  • Re-balanced a ton of swords.
  • Fixed Nova’s ability being able to hurt you.
Version 1.55
  • Fixed Nova being able to insta-kill you.
  • Re-balanced the Horseman’s blade.
  • Added pumpkin rains.
  • Reduced how many pumpkins you needed for the Horseman’s blade.
Version 1.6
  • Removed the Halloween event.
  • Moved around a bunch of swords so they actually fit in the level they should belong at.
  • Fixed Nova’s ability sometimes just… glitching?
  • Nerfed Vampire so your max walkspeed is capped.
  • Nerfed Memories’ damage towards Lava.
Version 1.7
  • New “Now You Can Be A True Jester!” badge, which requires 5 kills with the “Banana” sword via the ability.
  • Added a “Jester” sword.
  • Fixed “Vampire” sword’s texture (the old one got deleted).

And, that’s all the updates so far.

Credits:
emilaltg: Lead-developer, programmer, animator.
notvalexunivers: VFX work, sword contributions.

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