Sykosis 0.3 Update Log

Sykosis 0.3 Update Log

-Added AK-47 to Patients (as well as all currently unlockable subteams).

Shotgun balancing: All shotgun-based weapons have been changed from each pellet dealing the maximum damage amount to each pellet dealing a divided portion of the total damage. (Example: if a shotgun does 100 HP of headshot damage and fires 5 pellets, each pellet hitting the head will deal 20 damage. Previously, shotguns effectively performed like snipers.)

Sound effect upgrades for the majority of weapons.

Added random physics objects spawning each round.

Joining a server with an active round will now place you into that round on a random team (previously you had to wait).

NEW environment destruction: Firearms and explosives now impact the environment around the player (e.g, a grenade will damage a wall).

Death screen change: If your team has a claimed zone, you can now respawn within that claimed zone.

Bug Fixes (a few may have been missed and are not listed here)

Fixed randomly being respawned.

Fixed lag spike at the end of a round.

Fixed bug where picking up a grenade or explosive box from a dead body only allowed you to pick up one at a time.

Fixed tool controls.

Points Required to Win (based on player count)

2 players → 1,000

3 players → 1,500

4 players → 2,000

5 players → 3,000

6 players → 4,000

7 players → 4,500

8+ players → 5,000