Synced animations

How can I make it so that when my Killer’s M1 hits a player or dummy, the Killer’s attack animation and the survivor’s death animation play at the exact same time? (Like how it works in Forsaken.) I’ve already made both animations using Moon’s multi-rig animation feature and published them, so I have the animation IDs.

1 Like

your need to use userinputservice or mouse to get the mouse click, then before the animation even starts the check is done, from the player to the target, then if it will take hp to <0 then play load and play both anims

1 Like

i think he knows how to mske it play, they’re just worried about syncing it

1 Like