System Menu Deprecation

While it’s not a new bug or anything, graying out and disabling 90% of the tool functionality in studio just because a script is open is a major annoyance.

If disabling menus isn’t going to be removed then merging the contextual Script Menu tab with the Test tab should be considered, disabling contextually irrelevant buttons within it. I find I need to use the Test tab far more than I need the Script Menu tab, and as a whole bouncing between the two menus is a pain.


Building workflow has (IMO) always been terrible with the ribbon bar. I’m forced to set a million key binds (which really destroy the fidelity of testing games in studio) or I have to click between 3 tabs and maintain and list of plugins along the quick access toolbar.

The Home tab is currently more useful for building than the Model tab. The Model tab lacks the terrain and insert tools that the Home tab has. It would be much more efficient for users to have both the Insert and Terrain tools available on the Model tab, and just removing the Terrain tab unless more tools and features are to come for it.

Being able to create our own ribbon tabs and fill them with whichever tool groups we want would resolve 99% of the workflow issues I (and I’m sure others) have. Even being able to insert user plugins into the existing tabs would go a long way to improving UX.


We can’t use the Alt key in studio, binding it for plugins and game binds gets overwritten by this Option to disable the double tapped alt keyboard shortcuts on ribbon bar. As a whole I think studio shortcuts should be ignored if the user is focused on the game window in any test mode with a client. Finally being able to crouch and walk forwards without closing studio would be a blessing.

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