Table Expected Module Script

Hello, I’ve asked in several discord servers about this problem but no one wants to answer :smiling_face_with_tear:
I’m trying to make a module for binding a tool. Moving it from replicated storage to backpack and vice versa. I’m getting an error that the 3# argument is a table and not an instance. I have no idea what I’m supposed to do.

Local Script

local event = game.ReplicatedStorage:WaitForChild("RemoteEvent")

local uis = game:GetService("UserInputService")

local player = game.Players.LocalPlayer

local tool = game.ReplicatedStorage.Tool
local bind = Enum.KeyCode.E
local targetLocation = game.ReplicatedStorage

uis.InputBegan:Connect(function(input)
	if input.KeyCode == bind then
		
		event:FireServer(tool, targetLocation)
		
	end
end)

Script

local module = require(game.ServerScriptService:WaitForChild("BindModule", 20))
local event = game.ReplicatedStorage.RemoteEvent


event.OnServerEvent:Connect(function(plr, tool, tl)
	local backpack = plr.Backpack
	module:BindTool(backpack, tool, tl)
	
end)

Module

local bind = {}

bind.BindTool = function(backpack, Tool, tl)
	
	if Tool.Parent ~= backpack then
		
			Tool.Parent = backpack
			
		else
			Tool.Parent = tl
			
		end
	
end

return bind

Some help would be amaaziiing!

Question, why are you using a colon, and not a full stop here?

Thought that it was right. Shouldn’t I do it?

Well you used a full stop here, and not a clonon, so choose one or the other.

Yeah sure, i didn’t realize that

it works, thank you so much, didn’t realize I made such a dumb mistake.