Hi, the title says it all.
I have a table that contains a bunch of additional tables that store tables tied to a metatable to act as a class for making combat data profiles. Each one of these profiles stored in the table are keyed with the character instance associated with them.
On the client, I want to get the player’s profile and get a value from it and send it back over to the client through the remote function. Problem is, the serialization of the table to the client prevents me from sending the indexed value in the table over.
I pondered just making a script that updates a client rendition of the user character profile to mitigate this but this could possibly lead to scenarios where the client desyncs from the server which can lead to a lot of bad things in my game specifically.
If anyone has any advice in tackling this problem please let me know. All I want to do is gain a value from the user table and send it back to the client with no issues.