local DialogModule = {{
["Null"] = {
[1] = "Hello! Im Null! What brings you Here?",
[2] = "Oh Your that type of Life!",
[3] = "A Human... I dont see much come here!",
[4] = "Its Surprising, I thought they were extinct!",
[5] = "I dont know much about this place eathier, I still call it home though!",
[6] = "My home is also my buddy :), They can tranform themselfs into anything they like!",
[7] = "I dont know much about this place yet, but Its a infinite path waiting for its holder, How Delightful!",
[8] = "Anyways, They call me NULL For short, I still am figuring out what I am myself!",
[9] = "Im still just curious how you got here! Hmmm... A new enviourment to explore!",
[10] = "Good Luck on your Journey, Player!"
["Buckles"] = {
[1] = "Howdy Bucko!",
[2] = "What are you doin down here in my home?",
[3] = "Anyway, This is my factory, The Oof Box Factory"
[4] = "I found it inside of this very area with Checkers around dem walls..."
[5] = "I dont remember how I got here but I was inside of the upzone with my friends"
[6] = "When I went to sleep and then when I got here I just woke up"
[7] = "WHAT IN TARNATION!"
[8] = "Thats what I yelled as soon as sunrise came..."
[9] = "I never really new this place but I latter claimed it as mine when I saw it"
[10] = "I dont know weer that portal goes to on this very day..."
[11] = "But one day I will make it back up and leave this area"
[12] = "Anyway, Goodbye Bucko."
}
}
}
return DialogModule
local DialogModule = {
["Null"] = {
[1] = "Hello! Im Null! What brings you Here?",
[2] = "Oh Your that type of Life!",
[3] = "A Human... I dont see much come here!",
[4] = "Its Surprising, I thought they were extinct!",
[5] = "I dont know much about this place eathier, I still call it home though!",
[6] = "My home is also my buddy :), They can tranform themselfs into anything they like!",
[7] = "I dont know much about this place yet, but Its a infinite path waiting for its holder, How Delightful!",
[8] = "Anyways, They call me NULL For short, I still am figuring out what I am myself!",
[9] = "Im still just curious how you got here! Hmmm... A new enviourment to explore!",
[10] = "Good Luck on your Journey, Player!",
["Buckles"] = {
[1] = "Howdy Bucko!",
[2] = "What are you doin down here in my home?",
[3] = "Anyway, This is my factory, The Oof Box Factory",
[4] = "I found it inside of this very area with Checkers around dem walls...",
[5] = "I dont remember how I got here but I was inside of the upzone with my friends",
[6] = "When I went to sleep and then when I got here I just woke up",
[7] = "WHAT IN TARNATION!",
[8] = "Thats what I yelled as soon as sunrise came...",
[9] = "I never really new this place but I latter claimed it as mine when I saw it",
[10] = "I dont know weer that portal goes to on this very day...",
[11] = "But one day I will make it back up and leave this area",
[12] = "Anyway, Goodbye Bucko."
}
}
}
return DialogModule
Yes their is, Its an error that was caused by the Main Dialouge Handler
Error
19:22:07.386 Stack Begin - Studio
19:22:07.386 Script 'ServerScriptService.kxghtisms tag :)', Line 5 - Studio - kxghtisms tag :):5
19:22:07.386 Stack End - Studio
19:22:14.697 Players.NubblyFry.PlayerGui.Status.TextLabel.LocalScript:12: attempt to index nil with 'GetPropertyChangedSignal' - Client - LocalScript:12
19:22:14.697 Stack Begin - Studio
19:22:14.697 Script 'Players.NubblyFry.PlayerGui.Status.TextLabel.LocalScript', Line 12 - Studio - LocalScript:12
19:22:14.697 Stack End - Studio
19:22:16.571 Reward is not a valid member of Folder "Players.NubblyFry.leaderstats" - Client - check:3
19:22:16.571 Stack Begin - Studio
19:22:16.571 Script 'Players.NubblyFry.PlayerGui.DailyReward.Frame.check', Line 3 - Studio - check:3
19:22:16.571 Stack End - Studio
19:22:18.575 DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 1900786800 - Studio
19:22:18.746 0.5, 0.5 - Client
19:22:19.025 0.5, 0.5 - Server
19:22:19.990 Players.NubblyFry.PlayerGui.Dialog.LocalScript:32: attempt to index nil with number - Client - LocalScript:32
19:22:19.991 Stack Begin - Studio
19:22:19.991 Script 'Players.NubblyFry.PlayerGui.Dialog.LocalScript', Line 32 - function OnDialog - Studio - LocalScript:32
19:22:19.992 Script 'Players.NubblyFry.PlayerGui.Dialog.LocalScript', Line 93 - Studio - LocalScript:93
19:22:19.992 Stack End - Studio
19:22:21.039 Players.NubblyFry.PlayerGui.Dialog.LocalScript:32: attempt to index nil with number - Client - LocalScript:32
19:22:21.040 Stack Begin - Studio
19:22:21.040 Script 'Players.NubblyFry.PlayerGui.Dialog.LocalScript', Line 32 - function OnDialog - Studio - LocalScript:32
19:22:21.040 Script 'Players.NubblyFry.PlayerGui.Dialog.LocalScript', Line 59 - Studio - LocalScript:59
19:22:21.041 Stack End - Studio
Dialouge Handler
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local DialogModule = require(ReplicatedStorage.DialogModule)
local p = game.Players.LocalPlayer
local NPCs = workspace.NPCs
local DialogFrame = script.Parent.DialogFrame
local InputButton = DialogFrame.Input
local NPCName = DialogFrame.NPCName
local DialogOpen = false
local DialogTween = nil
local DialogIndex = 0
local GradualTextInProgress = false
local function GradualText(Text)
if GradualTextInProgress then
return
end
local Length = string.len(Text)
for i = 1, Length, 1 do
GradualTextInProgress = true
DialogFrame.DialogText.Text = string.sub(Text, 1, i)
wait()
end
GradualTextInProgress = false
end
local function OnDialog(Dialog, Index, ProximityPrompt)
if Dialog[Index] then
GradualText(Dialog[Index])
else
if DialogTween then
DialogTween:Cancel()
DialogTween = nil
end
local Tween = TweenService:Create(DialogFrame, TweenInfo.new(0.25, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {
Position = UDim2.new(0, 0, 2, 0)
})
DialogTween = Tween
DialogTween:Play()
ProximityPrompt.Enabled = true
DialogOpen = false
DialogIndex = 0
p.Character.HumanoidRootPart.Anchored = false
end
end
InputButton.MouseButton1Click:Connect(function()
if GradualTextInProgress then
return
end
local Dialog = DialogModule[NPCName.Value]
DialogIndex += 1
OnDialog(Dialog, DialogIndex, NPCs[NPCName.Value].HumanoidRootPart.ProximityPrompt)
end)
for _, NPC in pairs(NPCs:GetChildren()) do
local HumanoidRootPart = NPC:FindFirstChild("HumanoidRootPart")
local ProximityPrompt = HumanoidRootPart:FindFirstChild("ProximityPrompt")
if HumanoidRootPart and ProximityPrompt then
ProximityPrompt.ObjectText = NPC.Name
ProximityPrompt.ActionText = "Chat with " .. NPC.Name
local Dialog = DialogModule[NPC.Name]
ProximityPrompt.Triggered:Connect(function()
if DialogOpen then
return
end
DialogOpen = true
ProximityPrompt.Enabled = false
NPCName.Value = NPC.Name
p.Character.HumanoidRootPart.Anchored = true
if DialogTween then
DialogTween:Cancel()
DialogTween = nil
end
local Tween = TweenService:Create(DialogFrame, TweenInfo.new(0.25, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {
Position = UDim2.new(0, 0, 1, 0)
})
DialogTween = Tween
DialogTween:Play()
DialogIndex = 1
OnDialog(Dialog, DialogIndex, ProximityPrompt)
end)
end
end
Are those supposed to be separate dialogue nodes? You have them joined together for some reason so the Buckles table is part of the Null table. That’s probably what’s causing errors in your code. Remember to close up the last element of Null’s dialogue with a closing brace so that Buckles’ dialogue lines don’t appear in Null’s table.
You closed the table at the wrong place, and you need a comma to separate them.
Fixed:
local DialogModule = {{
["Null"] = {
[1] = "Hello! Im Null! What brings you Here?",
[2] = "Oh Your that type of Life!",
[3] = "A Human... I dont see much come here!",
[4] = "Its Surprising, I thought they were extinct!",
[5] = "I dont know much about this place eathier, I still call it home though!",
[6] = "My home is also my buddy :), They can tranform themselfs into anything they like!",
[7] = "I dont know much about this place yet, but Its a infinite path waiting for its holder, How Delightful!",
[8] = "Anyways, They call me NULL For short, I still am figuring out what I am myself!",
[9] = "Im still just curious how you got here! Hmmm... A new enviourment to explore!",
[10] = "Good Luck on your Journey, Player!"
},
["Buckles"] = {
[1] = "Howdy Bucko!",
[2] = "What are you doin down here in my home?",
[3] = "Anyway, This is my factory, The Oof Box Factory"
[4] = "I found it inside of this very area with Checkers around dem walls..."
[5] = "I dont remember how I got here but I was inside of the upzone with my friends"
[6] = "When I went to sleep and then when I got here I just woke up"
[7] = "WHAT IN TARNATION!"
[8] = "Thats what I yelled as soon as sunrise came..."
[9] = "I never really new this place but I latter claimed it as mine when I saw it"
[10] = "I dont know weer that portal goes to on this very day..."
[11] = "But one day I will make it back up and leave this area"
[12] = "Anyway, Goodbye Bucko."
},
}
return DialogModule