Take The Leap!--Project: Parkour

Hello everyone! :waving_hand:

My name is Alijah, though if you’ve checked out my About Me, you already know I prefer to go by TheDevKing :crown:

If you’re not familiar with me yet, I highly recommend giving my introduction a quick read:

About Me:
Check Me Out


I’ll be developing this project alongside my partner-in-crime, @maxgamer123games, as we take on:

Project: Parkour

Our goal?
To build one of the most immersive, fluid, and life-like parkour experiences on Roblox.

We’re drawing inspiration from amazing franchises like:

• Dying Light 1 & 2
• Mirror’s Edge / Mirror’s Edge: Catalyst
• And other movement-driven masterpieces

You’ll scale towering rooftops, leap impossible gaps, and navigate a living, breathing concrete jungle built to make every movement feel intentional and satisfying.

This isn’t just about running.
It’s about momentum. Flow. Adrenaline.

We’re excited to bring you along for the journey :rocket:
Follow us to stay updated on progress, sneak peeks, and development drops.

TheDevKing :crown:: Follow
&
Max :sparkles: Follow

See you on the rooftops–!

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Hell yeah!
I’m so excited to work on this!

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This game looks exciting, can’t wait to see what it becomes!

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Thank you! Hope to see you stick around with the journey!

If you guys have a Discord server, can I join as a potential player? I think this is a cool idea

Hi, those games you mentioned you are inspired by had stories. Roblox is mostly multiplayer, or are you aiming for a singleplayer story game?

Can you tell me what will make it fun? Movement art/flow I know, but if it will be a multiplayer game, then what more will you include?

Hey @trigophi! Currently not yet, but feel free to follow an I will reach out to you when testing is available :).

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@Delightyes Great question! We’re aiming for a story-driven experience but will also have free roam of course! Similar to the franchises explained! The game will consist of both Singleplayer and/or Multiplayer

We are mainly focusing on immersion, through atmosphere and narrative, that pushes the player through the city.

The fun will come from the thrill of the rush, freeform, fluidity, and being able to easily navigate without restrictions, Multiplayer would be included in the free roam, to challenge, an explore with other users around such a big city.

TL;DR

Solo; Story-Driven exploration/challenges

Multiplayer; Free form roam, unlocks all challenges all routes

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Heya peeps! :clinking_beer_mugs:

Geez it has a been a while on this!
I was busy with work, an had some big commissions to attend to.

– as so has @maxgamer123games so it got postponed for a few weeks

But were back baby!!!

– There is ALOT to show but I think it’d be best if I slowly reveal everything we got in store!

–Chest Light–


–Dynamic Crouching–


–Sliding W.I.P–


I will try my BEST to keep this updated frequently now that I am finally able to start working at my own pace again! – Until next time, PEACE!!!

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In addition to this! I will be sure to put this entire build to use! For This project!

- Largest Render Ever! -

pixil-gif-drawing (3)

:"D

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Not to be a downer or demotivate you because the map looks sick and the parkour system Max open sourced seems like a good indication the movement for this would be cool. But there are already big games in the already niche genre the project is targeting, I’m just wondering what the plan for this is since without a unique identity you’re risking on relying on polish for player retention. That’s not a bad thing or anything, but putting more emphasis on the parts of the experience that would be unique to your project might help given time trials, good movement, and atmosphere are expectations at this point rather than features for these types of games.

It doesn’t look like the projects been up for long so ignore all that if it’s just too early to hand out details or I’m being presumptuous. Good luck.

Good evening @BirdMaan55 ! – Thanks for the constructive feedback.


I am fully aware of the section I am diving into.
We have been working on the project for a few months, we just have not put any updates of current status of it yet, as for I really haven’t had the chance to record it just yet.

But I have taken all that into account of what you mentioned – the ultimate goal of this project was to create something enjoyable, an worthwhile.

I have numerous mechanics an features that I have in mind to make Max an I’s project stand out – an of course I wouldn’t of let the environment be the only good element of the game!

They must both be in unison – if one over the other it will feel out of place, or overwhelming.

My number one top priority is fluidity! If not done properly, everything will feel janky, instead of responsive

I’d like to also note, we aren’t working from the open-source that Max initially made, as for we both agreed that it’d be better made from scratch / fresh.

– I also seen the parkour game your working on, I have to say it looks pretty good aswell :") I wish you the best on it!

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Appreciate the reply man. Regardless of uniqueness, as long as it’s enjoyable it’s a success. I really didn’t mean to poke so much but it’s cool to hear you guys got stuff in mind. The posts I made were just meant to show the projects I was messing with to test movement and get better at iteration on game feel from others, so no game to pitch but thanks for the compliment. Hope the progress is speedy man.

All good man! :")

I apprecate direct noteing like that – as for it helps improve the outcome substantaly!

I took a look at the past versions you made while I was on break at work – very well done!

–Take care :clinking_beer_mugs:

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