Bug:
The shadows for the roof stop rendering when you are at ground level. It works as intended in studio, but once you go in play test or in-game this occurs. I understand that there is a limit to how close you have to be for shadows to render, but my main complaint is the shadow disappearing once it is rendered. This is very problematic for me as a designer as it will take away from the immersion.
System Information:
Intel® Core i5-9600K @ 3.70GHz, 32 GB, NVIDIA Gefore GTX 1050
Expected behavior
The roof shadow stays the whole time whilst inside any height level of the building after being rendered.
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