Target lock user interface

Hello i’m currently working on a missile lock for an aircraft.

I’ve tried Raycasting but it didnt work the way i wanted it to.

how can I print something if a part in the workspace is inside of a frame. eg? or like this

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you can use Camera:WorldToScreenPoint(). It returns the 2d position of a point in world space and it also returns a boolean which dictates whether it is on the screen or not.

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