I get that this is intended behavior, so I didn’t post in bug reports.
The problem I have is that it shouldn’t be intended behavior.
When you use TeleportService.GetPlayerPlaceInstanceAsync, it’ll return this if the user’s current place isn’t part of the same game/universe. I don’t see any reason for that restriction at all. If the target player allows me to follow, it should let me follow, regardless of what game they’re in.
The reason I want to do this is because the web launcher is broken and I can’t follow people unless I do it with this method.