Targets animation not playing

I am trying to make a teleport attack move where once I click on the target, the target cant move and plays a animation where they turn around, problem is that the animation wont play

Local Script
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
script.Parent.Activated:Connect(function()
	if not Mouse.Target then return end
	if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
		script.Parent.RemoteEvent:FireServer(Mouse.Target.Parent)
	end
end)
Server Script
local Remote = script.Parent:WaitForChild("RemoteEvent")


Remote.OnServerEvent:Connect(function(Player, Target)
	
	--TeleportBehindEnemy
	local PlayerHumanoid = Player.Character:WaitForChild("HumanoidRootPart")
	local TargetHumanoid = Target:WaitForChild("HumanoidRootPart")

	local LastTargetPosition = TargetHumanoid.CFrame
	local Length = -3 -- Length between player and target player

	PlayerHumanoid.CFrame = LastTargetPosition + LastTargetPosition.LookVector * Length
	PlayerHumanoid.CFrame = CFrame.new(PlayerHumanoid.CFrame.Position, Vector3.new(LastTargetPosition.Position.X, PlayerHumanoid.CFrame.Position.Y, LastTargetPosition.Position.Z))
	--Freeze Enemy
	local Position = Instance.new("BodyVelocity", TargetHumanoid)
	Position.MaxForce = Vector3.new(99999999,9999999,9999999)
	Position.P = 300
	Position.Velocity = TargetHumanoid.CFrame.LookVector * .00001
	--Enemy plays animation
	local Anim = Instance.new("Animation")
	local Animator = TargetHumanoid:FindFirstChild("Animator")
	Anim.AnimationId = "rbxassetid://8649686359"
	local Animation = Animator:LoadAnimation(Anim)
	Animation:Play()
end)

If someone could explain why my animation isn’t playing I would appreciate it

Hmm, could it be you left the animation’s priority to “Core”? Make sure it’s set to “Action”. If you prefer doing it through code (and maybe save some time), you can change the property directly from the AnimationTrack.

Animation.Priority = Enum.AnimationPriority.Action;

The animation was set on action when I created it

-put a print to make sure it reaches that part of the code,
-try changing the anim’s parent to animator,
-and instead of animator just load it on the humanoid.

i dont know if this will fix the problem but its worth a try i guess

I’ve never used Humanoid.Animator, have you tried using Humanoid:LoadAnimation()?
And please use Local scripts for animations because animations on server will be delayed or slower than the animation on the client.

Animation worked once i put it in client, appreciate it

Edit: Actually client wasnt good because only one player could see it, so i changed up part of my code

	--Enemy Animated
	local Target = Target:FindFirstChildOfClass("Humanoid")
	local Anim = Instance.new("Animation")
	Anim.AnimationId = "rbxassetid://8649686359"
	local Animation = Target:LoadAnimation(Anim)
	Animation:Play()

Turns out i was trying to animate using HumanoidRootPart rather than Humanoid, this works

You were attempting to find an “Animator” instance inside the “HumanoidRootPart” BasePart instance of the player’s/NPC’s character, even though the “Animator” instance is parented to the “Humanoid” instance.

local Animation = Animator:LoadAnimation(Anim)

This line would’ve thrown/raised an error like “Attempt to index nil with LoadAnimation” followed by some information regarding the error.

I know this is an old post but, he set the target by using the old target’s FindFirstChildOfClass function. This would work perfectly fine.