I migrated some of my systems (uppertorso following camera, visual gun stuff) from wait() to task.wait(), and I see an improvement in Studio, but when I actually playtest the game, it runs really, really bad. My assumption is that I didn’t adjust the numbers I put into the wait()s for task.wait(), but that shouldn’t be the same case for my torso camera script which only used near-instant “wait()” before the migration without any number value and should run fine with task.wait()s. I’ll provide code if needed. Help?
Edit: I’ve noticed how wait() runs better even with high ping but is sometimes inconsistent, while task.wait() is super dependent on ping