TD style question

How do TD games prevent players from entering parts when the number of players in the part reaches maximum?

Touch/TouchEnded events seem a bit hacky and changing collision groups on the part itself seems overly complicated changing for every player outside the part. Also having a separate part that blocks the entrance won’t allow players already inside to leave.

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I assume you mean the elevators, have a table called playersWaiting and add the players inside of the elevator to the table. Have a variable for maximum players.
…or you could just use this tutorial.