So, a bit ago i was working on this collab project, which is 2 team fighting game (currently halted, because lack of motivation + bigger priorities in life).
Either way, this is 2 people collab, the other developer, who is my friend, made the models and designed the UI, while i took care of technical side of things.
This game does not have a proper name yet, as a matter of fact, it doesen’t even have a proper place to fight it out, just a placeholder.
Upon Entering the game, you’re greeted by this menu (it’s either red or gray, depending on which team you’re on):
This game has multiple class system, only 3 so far, but more may be added in the future (Plus a lot of balancing issues right now) .
Anyways, these classes function as you may expect:
Heavy: Slow walkspeed and weapon swing rate, but massive damage and very resillient.
Medium: Is supposed to be a balance between the Heavy and Light
Light: Fast walkspeed and swing rate, but lackluster damage, fragile but also the only class that is able to lunge.
Upon Choosing a class, aside from getting your sword, you’ll also be equipped with distinct armor:
(For sake of surprise, i may reffer to teams by their colors)
Gray team’s Heavy:
Gray team’s Medium:
Gray Team’s Light:

(By the way, please ignore the odd positions of hands, i’ll get that fixed eventually)
Red team’s armor isn’t really that interesting, as it’s a recolor of gray team equivalents, however Heavy does recieve unique armor:

So for now that’s it, would love to hear what yall think of this (there are a few things that need to be fixed and for that very reason the game will stay private until it’s finished).