Team only tools

Ive been trying to make a team only tool/gear script where if a player were to switch into another team(Via.Menu) Itll give them the tools thats on that specific team. And if they were to switch off it removes the tools and adds any tools if they switch to a team with some, and mb if this doesnt make the most sense.
More info: I have all the tools inside of the team and what the script should be doing it adding the tools based on the team the player is on
Script:

function teamFromColor(color)
for _,t in pairs(game:GetService(“Teams”):GetChildren()) do
if t.TeamColor==color then return t end
end
return nil
end

function onSpawned(plr)
local tools = teamFromColor(plr.TeamColor):GetChildren()
for _,c in pairs(tools) do
c:Clone().Parent = plr.Backpack
end
end

function onChanged(prop,plr)
if prop==“Character” then
onSpawned(plr)
end
end

function onAdded(plr)
plr.Changed:connect(function(prop)
onChanged(prop,plr)
end)
end

game.Players.PlayerAdded:connect(onAdded)

2 Likes

Roblox doesn’t have a built-in way to make tools work only for certain teams to do this you need to check the player’s team before letting them use the tool you can do this by listening to when the tool is equipped or used and then checking if the player is on the right team if they are not on the right team you can stop them from using the tool or take it away it’s also a good idea to only give the tool to players who are on the correct team and remove it if they switch teams using both tool distribution and team checks will make your team-only tools work well and be secure


Note:
make sure to do these checks on the server to stop players from cheating some scripters using remote inside the tool and that soo bad and cause loopholes for hackers :pray:

And if you want to write the code asLua just use this

print("hello")

image

2 Likes

TeamColor might not update when the team changes because the Changed event you’re connecting to only fires when certain properties of the Player change (like Team or TeamColor), while Character refers to their character model, which only changes when they respawn, so you’d probably want to listen for Team changes as well. Additionally, tools don’t get removed when switching teams and the script doesn’t handle switching teams without dying, so if they change teams without dying, they might still have the wrong tools.

try this script out and see if it works:

local Teams = game:GetService("Teams")
local Players = game:GetService("Players")

function teamFromColor(color)
	for _, t in pairs(Teams:GetChildren()) do
		if t.TeamColor == color then
			return t
		end
	end
	return nil
end

function giveTeamTools(player)
	-- Clear tools first
	for _, item in pairs(player.Backpack:GetChildren()) do
		if item:IsA("Tool") then
			item:Destroy()
		end
	end

	-- Add new team tools
	local team = teamFromColor(player.TeamColor)
	if team then
		for _, tool in pairs(team:GetChildren()) do
			if tool:IsA("Tool") then
				tool:Clone().Parent = player.Backpack
			end
		end
	end
end

function onTeamChanged(player)
	giveTeamTools(player)
end

function onCharacterAdded(character, player)
	-- Also re-give tools on respawn
	giveTeamTools(player)
end

function onPlayerAdded(player)
	player:GetPropertyChangedSignal("TeamColor"):Connect(function()
		onTeamChanged(player)
	end)

	player.CharacterAdded:Connect(function(character)
		onCharacterAdded(character, player)
	end)

	-- Initial tools
	giveTeamTools(player)
end

Players.PlayerAdded:Connect(onPlayerAdded)
3 Likes