So im trying to make it so theres one seeker But in test mode it keeps putting 2 seekers instead of keeping it to 1 how am i able to make it so theres a limit to each teams because this code i made doesnt work? unless im doing something wrong please help me
game.Players.PlayerAdded:Connect(function(plr)
local Check = game:GetService("Teams")["Seeker"]:GetPlayers()
local CheckNumber = #Check
if CheckNumber <= 1 then
if plr.Team == Teams["Seeker"] then
wait(time)
local gear = game.ReplicatedFirst.Gear.Stick:clone()
gear.Parent = plr.Backpack
end
end
end)
its defined just forgot to put it inside of the code its
game.Players.PlayerAdded:Connect(function(plr)
local Check = game:GetService("Teams")["Seeker"]:GetPlayers()
local Teams = game:GetService("Teams")
local CheckNumber = #Check
if CheckNumber <= 1 then
if plr.Team == Teams.Seeker then
wait(time)
local gear = game.ReplicatedFirst.Gear.Stick:clone()
gear.Parent = plr.Backpack
end
end
end)
I’m just having a hard time understanding what you’re trying to explain to me
thing is my script is working i just want to know how do you make a max team script
game.Players.PlayerAdded:Connect(function(plr)
local Check = game:GetService("Teams")["Seeker"]:GetPlayers()
local CheckNumber = #Check
if CheckNumber < 1 then
print("D")
end
end)