Technical issues in blender


Currently, I was going to build a desert terrain in blender but unfortunately I’ve noticed technical issues along the way, the mountains and hills looked fine at first in blender but after exporting them as meshes and imported them to roblox studio, the faces of every one of the mountains including hills have gone missing, even If I point into different sides of the mountains with my cursor, you’ll still notice the faces have gone missing. Has anyone ever experienced this before? Is there any possible way to avoid this issue from occurring in the future?

Just recalculate the normals. Go into edit mode, select all, press Alt+N and click recalculate normals. Either flip, inside, or outside :stuck_out_tongue: You can also use the search feature and type recalculate normals.


I use to solidify my model when it happen to me :grin:

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