I want to send a table of players who teleport, but I can’t get this data
I would be very grateful if you could help me send the data
Server Teleport Full Script
local TS = game:GetService("TeleportService")
local TweenService = game:GetService("TweenService")
local placeId = "13646923072" -- Enter a second Id Place.
local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent
local TransitionEvent = game.ReplicatedStorage.TransitionEvent
local list = {}
local WaitForPlayers={}
local billboard = script.Parent.billboardPart.billboardGui
local timer
local teleporting = false
local spawnTeleport = script.Parent.spawn
local function updateGui()
billboard.Frame.players.Text = "Players: " ..#list.. "/4" -- Change the number 16 according to the Max Player who want to be teleported.
end
local function removeFromList(character)
for i=1,#list do
if list[i] == character.Name then
table.remove(list,i)
updateGui()
end
end
end
local function teleportPlayers()
if #list >= 1 then
billboard.Frame.Status.Text = "TELEPORTING"
billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
local playersToTeleport = {}
local WaitForPlayers={}
local teleportTime = 0
for i=1,#list do
if game.Players:findFirstChild(list[i]) then
table.insert(playersToTeleport,game.Players:findFirstChild(list[i]))
table.insert(WaitForPlayers,game.Players:findFirstChild(list[i]).Name)
TransitionEvent:FireClient(game.Players:findFirstChild(list[i]))
else
table.remove(list,i)
end
end
teleporting = true
local code = TS:ReserveServer(placeId)
local teleportOptions = Instance.new("TeleportOptions")
teleportOptions:SetTeleportData("WaitForPlayers", WaitForPlayers)
TS:TeleportToPrivateServer(placeId,code,playersToTeleport,teleportOptions)
repeat wait() until #list <= 0
billboard.Frame.Status.Text = "READY"
billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
teleporting = false
end
end
script.Parent.Gate.Touched:Connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") then
if teleporting == false then
local char = hit.Parent
local player = game.Players:FindFirstChild(char.Name)
local alreadyExists = false
for i=1,#list do
if list[i] == char.Name then
alreadyExists = true
end
end
if alreadyExists == false then
if #list < 4 then -- Many Players have been teleported.
table.insert(list,char.Name)
char.PrimaryPart.CFrame = spawnTeleport.CFrame
updateGui()
leaveGuiEvent:FireClient(player)
end
player.CharacterRemoving:connect(function(character)
removeFromList(character)
end)
end
end
end
end)
leaveGuiEvent.OnServerEvent:Connect(function(player)
if player.Character then
player.Character.HumanoidRootPart.Anchored = false
wait()
player.Character.Humanoid.Jump = true
wait()
player.Character:MoveTo(workspace.leaveRoomPart.Position)
removeFromList(player.Character)
end
end)
while wait() do
timer = 31
for i=1,timer do
timer = timer - 1
billboard.Frame.time.Text = timer
wait(1)
end
teleportPlayers()
end
Teleport Function
local function teleportPlayers()
if #list >= 1 then
billboard.Frame.Status.Text = "TELEPORTING"
billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
local playersToTeleport = {}
local WaitForPlayers={}
local teleportTime = 0
for i=1,#list do
if game.Players:findFirstChild(list[i]) then
table.insert(playersToTeleport,game.Players:findFirstChild(list[i]))
table.insert(WaitForPlayers,game.Players:findFirstChild(list[i]).Name)
TransitionEvent:FireClient(game.Players:findFirstChild(list[i]))
else
table.remove(list,i)
end
end
teleporting = true
local code = TS:ReserveServer(placeId)
local teleportOptions = Instance.new("TeleportOptions")
teleportOptions:SetTeleportData("WaitForPlayers", WaitForPlayers)
TS:TeleportToPrivateServer(placeId,code,playersToTeleport,teleportOptions)
repeat wait() until #list <= 0
billboard.Frame.Status.Text = "READY"
billboard.Frame.Status.TextColor3 = Color3.fromRGB(255, 0, 0)
teleporting = false
end
end
Get Player Data
local RE = game:GetService("ReplicatedStorage")
local TS = game:GetService("TeleportService")
local PL = RE.GetTeleportPlayers
PL.OnClientEvent:Connect(function()
local data = TS:GetLocalPlayerTeleportData()
PL:FireServer(data)
if data ~= nil then
print("Data:")
for i, v in pairs(data) do
print(v)
end
else
print("No Data")
end
end)