Teleport player to game instance that has not started the game yet

Hey I was wondering how I could teleport the player to a server where the game hasn’t started yet. So I need to somehow search all the servers and find the first one that has the started bool value set to false.

If the Place is a part of the same Game, you can use MessagingService to communicate to it (via PublishAsync) and recieve when it communicates to this server (with SubscribeAsync), then standby for servers to PublishAsync back via Connecting on SubscrbeAsync. Never used MessagingService before? Take a read here:

If not, HttpService may need to be used and these servers POST will need to an application which you’ll GET from. Of course this’ll be much tougher to setup than MessagingService.

did you think about creating a reserved server