Example:
Maximum Number of Players in the Server: 1
All Players have their own Server.
Question:
10 Players clicked “Ready” in their own Servers.
If the System knows, 10 Players in different Servers have clicked “Ready” , they all will teleport to a Private Server.
How could i do that?
You could make a lobby game with the server size of 1, and if the players click ready, they’ll teleport into the actual game with the server size of 10.
I see what you mean, you could use MessagingService to communicate between the servers then loop through them to see if they have pressed ready. If for example server A has pressed ready then you could add them to a table and once the table has reached 10 you could use