I want to teleport players into my map. TPPosition is a folder inside “Map” that holds multiple Teleport Positions. This teleport usually works, but when a player is lagging, it has trouble executing the teleport for that player. This is inside of a script, not a localscript.
I’ve tried using MoveTo and firing a remote function that moves the players from a localscript but these also had the same issues. Any ideas?
inGame[i].Character:SetPrimaryPartCFrame(game.Workspace:WaitForChild("Map").TPPosition:WaitForChild(teleportPosition).CFrame)