I have a script that teleports you to a little room under the map, but it only fires once, any reason why?
local block = script.Parent
local destination = game.Workspace["Bingus jail"]["TP point"].Position
local debounce = false
block.Touched:Connect(function(hit)
if debounce then return end
debounce = true
hit.Parent.HumanoidRootPart.Position = destination
debounce = false
end)
Oh, turns out it was my debounce that broke it, sorry
What happens if you get rid of the debounce, the way you have it set up doesn’t really do anything anyways, also add a check to make sure it’s a character that hits the block so there are no errors.
EDIT: Lol my response took to long and you did what I said to do anyways
1 Like
Yeah, I noticed the errors, and yes it was the debounce. I’ll try and see what I can do about the errors.
May I ask how exactly I do this? All I can think of is checking that hit.Parent is = to the player’s rootpart, but I don’t know exactly how to do that lol
Make your script this:
local block = script.Parent
local destination = game.Workspace["Bingus jail"]["TP point"].Position
block.Touched:Connect(function(hit)
if not game.Players:GetPlayerFromCharacter(hit.Parent) then return end
hit.Parent.HumanoidRootPart.Position = destination
end)
1 Like
I think I found a different method, but thanks anyway
(and sorry for wasting your time again)