Games that aren’t using FilteringEnabled are getting hacked with mass-teleporting to their own place for traffic, or to enemies’ popular places to get them reported in mass.
My old card game, and my friend’s old classic building game have been victims of this today.
Requesting TeleportService.Enabled so we can turn it to false in studio, or ServerScriptService.TeleportEnabled, similar to LoadStringEnabled
And maybe something where teleports only work within the same Game, or the owner’s places.
Ah, I searched “MarketPlaceService” and “PlayerPoints” from what you said in your post. You didn’t mention other services in that thread. :3 Thanking your thread