Teleport Service isn't working

Im trying to use TeleportPartyAsync to move a group of players that are in queue to the main game, however I keep getting an error when both I and my alt try to use it that states “A Specified Member Cannot Join the Destination Place” I’ve tried looking on the dev hub and tried messing with my experience settings like setting it to private and back to public but it still does not work.

Here is server code, client side works fine… Any help would be very much appreciated and thanks in advance! :sweat_smile:

local timer = game.ReplicatedStorage:WaitForChild('Timer')
local queue = {}

game.ReplicatedStorage.EventMain.OnServerEvent:Connect(function(player,work,data)
	if work == 'addtoqueue' then
		table.insert(queue,player)
		player.Character.Archivable = true
		local clone = player.Character:Clone()
		player.Character.Archivable = false
		clone.Parent = game.Workspace.Temp
		clone.PrimaryPart = clone:WaitForChild('HumanoidRootPart')
		clone:SetPrimaryPartCFrame(game.Workspace.QueuePositions['Queue' ..#queue].CFrame)
		clone.PrimaryPart.Anchored = true
		
		local anim = clone:WaitForChild('Humanoid'):LoadAnimation(script.Sit)
		anim:Play()
		
		if clone:FindFirstChild('ForceField') then
			clone.ForceField:Destroy()
		end
	end
end)

spawn(function()
	while wait(1) do
		if #queue > 0 and timer.Value > 0 then
			timer.Value -= 1
		elseif timer.Value == 0 then
			
		else
			timer.Value = 6
		end
	end
end)

repeat wait(.5) until timer.Value == 0
game:GetService('TeleportService'):TeleportPartyAsync(10403985580,queue)
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Oh my gosh that’s embarrassing, all I had to do was go to the destination place and publish it lol

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Dude I had same error message and fell into the same trap. Thanks for highlighting my stupidity!

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