How would i make a script checks the player’s current stage and tries to find the next checkpoint. If the next checkpoint exists and its Name (number) child is less than or equal to the player’s current stage, then the player is teleported to that checkpoint. You can put this script in a button’s “Activated” event to teleport the player when the button is clicked.
Have you tried adding print statements to the client’s script to debug it? From the information you provided it seems the server script is working fine, but something might be wrong with local script that does the notification.
could you show me your script?
i actually need help with this aswell