Well, I am using Universes in my place “Defend the Frontier 2”, I do this to create a hardcore mode lobby, BC only lobby, and a single player lobby.
More recently, I’ve been using it for testing updates.
I have all the places under the same universe so I can use the same DataStore, badges, points, and DevProds.
Well, more than 60% of the time (average calculated by results from myself, and more than 8 people who I had test it for me), I get an error [146].
Here is a screenshot of the error:
It’s really annoying, and it happens to everyone who plays the game, I find that it happens to me more often, which may or may not have something to do with my ridiculously horrid internet connection.
Here is my place if you would like to try to teleport yourself:
(when in the game, and it all loads, click “More” at the top right corner, then “Universe”, then select a place and click “Enter Place”)
Here is my code for teleporting (via localscript, tested it using server side code & the player parameter on the :Teleport method, happens still)
– universe
local Places = {solo=156514271,regular=154690702,bc=156514568,hardcore=160840799}
local unv = Gui:WaitForChild(“UNIVERSE”)
local sel
for _,v in pairs(unv:GetChildren())do
if v:findFirstChild(“Universe:enter”) and Places[v.Name] then
v[‘Universe:enter’].MouseButton1Click:connect(function()
if sel then
sel.BorderSizePixel = 0
end
sel = v
sel.BorderColor3 = sel.title.placeT.TextColor3
sel.BorderSizePixel = 3
end)
if Places[v.Name] == game.PlaceId then
v.here.Visible = true – You Are Here!
end
end
end
unv.close.MouseButton1Click:connect(function()
unv.Visible = false
end)
unv.go.MouseButton1Click:connect(function()
if not sel then return end
game:GetService(“TeleportService”):Teleport(Places[sel.Name or “regular”])
end)